578 / 2019-03-15 13:20:48
A load balancing optimization method for OpenGL ES 2.0 Graphics pipeline
OpenGL ES, MGP, Optimize
终稿
yurong geng / Xi’an University of Post and Telecommunications
With the rapid development of the graphics computer industry, the computing power of mobile graphics processors (MGP) has increased significantly. Graphics rendering program cannot make full use of hardware resources, resulting in load imbalance. This paper chooses the key execution units which affect the performance of program to determine the performance bottleneck and optimize, based on the sub-component quantitative analysis method of statistical measurement, combined with the execution mechanism of OpenGL ES 2.0 graphics pipeline and MGP hardware architecture, and finally achieves the basic balanced pipeline load.
重要日期
  • 会议日期

    06月12日

    2019

    06月14日

    2019

  • 06月12日 2019

    初稿截稿日期

  • 06月14日 2019

    注册截止日期

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