活动简介

This is an IEEE VR 2018 workshop, the IEEE VR webpage is THERE
We need to improve interaction and collaboration in immersive virtual environments. Indeed, frameworks for the design of immersive and collaborative virtual environments are now mature enough to allow researchers to focus on higher-level description of immersion and collaboration rather than on low-level system features. However, we still have to improve both the immersion of the users and the ability of distant users to collaborate efficiently when they are sharing a virtual environment, by proposing new metaphors for immersive 3D collaborative interactions. On the other hand, we also need to improve the deployment of 3D CVE over the internet, and some contributions on software architectures for 3D CVE can still be valuable.
To meet these requirements, we need to be able to adapt VR software to various kinds of immersive hardware devices while we need also to embed a symbolic representation of these devices into the virtual environment in order to make users aware of the limitations of these devices at run-time. For example, embedding in the VE a 3D model of the bounds of the displays devices may prevent users to collide with these devices, if the VR system can rely on an adequate metaphor to make the user aware of the danger. Such metaphors are now provided by default when developping VR software with Unity and HTC Vive. In the same way, when distant users are collaborating in a shared virtual environment, they need interaction metaphors that are adapted to collaboration and also able to make them aware of the actions of the distant users as well as of their limitations. 3DUI contests in 2012 (3DUI for collaborative navigation) and 2016 (3DUI for collaborative manipulation) are typical exemples showing that 3D Collaborative Virtual Environments are more in evidence than ever.
So, these new trends of immersive and collaborative interaction techniques are raising new issues for design, implementation and evaluation of Immersive Collaborative Virtual Environments, especially regarding interaction and coordination for achieving collaborative tasks.

征稿信息

重要日期

2018-01-15
摘要截稿日期
2018-01-22
初稿截稿日期
2018-02-10
初稿录用日期
2018-03-07
终稿截稿日期

We invite submissions that address theoretical, technical, and practical topics that are related to immersive and/or collaborative VR applications, including but not limited to:

  • Immersive Collaborative Virtual Reality
  • 3D multi-user Interaction
  • Metaphors for Collaborative 3D Interactions
  • Awareness of Collaboration
  • Asymmetric collaboration (2D / 3D or immersive / non immersive)
  • Frameworks supporting 3D CVE development and deployment
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重要日期
  • 会议日期

    03月18日

    2018

    03月19日

    2018

  • 01月15日 2018

    摘要截稿日期

  • 01月22日 2018

    初稿截稿日期

  • 02月10日 2018

    初稿录用通知日期

  • 03月07日 2018

    终稿截稿日期

  • 03月19日 2018

    注册截止日期

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