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活动简介

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.

征稿信息

重要日期

2017-09-12
初稿截稿日期
2017-10-20
初稿录用日期
2017-11-03
终稿截稿日期

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS


 

AREA 1: GEOMETRY AND MODELING

 

  • Procedural and Multiresolution Modeling
  • Quad-Dominant Remeshing
  • Hexahedral Meshing
  • 3D Model Repair and scene reconstruction
  • Architectural Geometry
  • Processing Frameworks and Data Structures
  • Modeling and Algorithms
  • Scene and Object Modeling
  • Modeling of Natural Scenes and Phenomena
  • Image-Based Modeling
  • Solid and Heterogeneous Modeling
  • Geometric Computing
  • Surface Modeling
  • Physics-Based Modeling
  • Fundamental Methods and Algorithms
  • Model Validation
  • Texture Models, Analysis, and Synthesis
  • CAGD/CAD/CAM Systems

AREA 2: RENDERING

 

  • Real-Time Rendering
  • Systems and Software Architectures for Rendering
  • Volume Rendering
  • Rendering Algorithms
  • Image-Based Rendering
  • Lighting and Appearance
  • Non-Photorealistic Rendering, Painting-like rendering, Drawing
  • Rendering Hardware
  • Point-Based Rendering
  • Shadows, Translucency and Visibility
  • High-Performance Computing and Parallel Rendering
  • Computational Photography

AREA 3: ANIMATION AND SIMULATION

 

  • Real-time Clothing and virtual fashion
  • Scalable Fluid Simulation
  • Simulation of Elastic Rods, Shells, and Solids
  • Dynamic Simulation of Physical Behaviour
  • Animation Algorithms and Techniques
  • Real-time Visual Simulation
  • Special Effects
  • Facial Animation
  • Animation Systems
  • Animation from Motion Capture
  • Real-time character Animation
  • Plausible Motion Simulation
  • Animation of Particle Systems
  • Human Figure Animation
  • Crowd Simulation
  • Physics-based Animation
  • Image-based Animation
  • Modeling and Simulation for Education and Training

AREA 4: INTERACTIVE ENVIRONMENTS

 

  • Procedural and interactive artworks
  • Augmented, Mixed and Virtual Environments
  • Virtual Tours
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • Collaborative Augmented, Mixed and Virtual Environments
  • Distributed Augmented, Mixed and Virtual Reality
  • Real-time Graphics
  • Advanced User Interfaces
  • Mobile Interfaces
  • Graphical Interfaces
  • Virtual Humans and Artificial Life
  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
  • Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
  • Sketch-based Interfaces
  • Virtual Reality Tools and Languages
  • Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
  • e-Learning Applications and Computer Graphics
  • Games for Education and Training
  • Human Performance and Usability of Virtual Environments
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重要日期
  • 会议日期

    01月27日

    2018

    01月29日

    2018

  • 09月12日 2017

    初稿截稿日期

  • 10月20日 2017

    初稿录用通知日期

  • 11月03日 2017

    终稿截稿日期

  • 01月29日 2018

    注册截止日期

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