When the user of a Mixed and Augmented Reality (MAR) device is in an experience, the real world with the synchronized digital assets are perceived. The user’s senses continuously detect the visual and/or audio signals from the combination of the real world and digital assets in real time.
As Mixed and Augmented Reality experiences become more common there will be a natural need on the part of developers, users, employers and sponsors to capture and, in some circumstances to share or publish accurate archives of MAR experiences. For example:
Workplace-based inspections, particularly those necessary to produce certification of a process being performed in compliance with corporate or regulatory policies, would be captured.
A public safety officer using MAR to aid in posing questions when interviewing a suspect or witness may need to review the interview archive at a later time.
Those seeking to capture tribal knowledge or best practices may also use an MAR experience capture system for sharing with novice users or students in the context of skills training or performance enhancement.
The players of a MAR game may want to record, review or share their best moves.
The topics and questions on which this workshop will focus include:
Components and/or systems, and architectures for MAR Experience streaming and capture
Design, selection and integration of sensors for MAR experience capture
Local power and processor management during MAR experience capture
Compression during or following MAR experience capture
MAR experience capture metadata
Novel visual interactions with archives of captured MAR experiences
Network architectures for MAR experience capture and transport
Components and/or systems for MAR Experience archive storage, replication, management and access
Benefits and drawbacks of distributed architectures for MAR experience capture and management
Policies and guidelines for MAR experience capture and management
10月10日
2017
10月12日
2017
注册截止日期
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