The intersection of culture, science and technology is attracting increasingly more public attention, with frequent exhibitions, competitions and industrial involvement worldwide. The Digital Entertainment Technologies and Arts (DETA) track at GECCO, in its seventh edition in 2017, focusses on the key application fields of arts, music, and games from the perspective of evolutionary computation, biologically inspired techniques, and more generally computational intelligence. We invite submissions describing original work involving the use of computational intelligence techniques in the creative arts, including design, games, and music. Works of a methodological, experimental, or theoretical nature will be considered.
Topics of interest include, but are not limited to:
Aesthetic measurement and control
Machine learning for predicting or controlling aesthetic preference
Aesthetic measures for sound, photos, textures and other content
Non-realistic rendering, animations
Content-based similarity or recommendation
User modeling
Biologically-inspired creativity
Evolutionary arts and evolutionary algorithms for creative applications
Interactive evolutionary algorithms
Creative virtual ecosystems
Artificial creative agents
Definition or classification of creativity
Interactive environments and games
Virtual worlds
Reactive worlds and immersive environments
Procedural content generation
Game AI
Intelligent interactive narrative
Learning and adaptation in games
Search methods for games
Player experience measurement and optimization
Composition, synthesis, generative arts
Visual art, architecture and design
Creative writing
Cinema music composition and sound synthesis
Generative art
Synthesis of textures, images, animations
Generation or learning of environmental responses
Stylistic recognition and classification
Analysis of computational intelligence techniques for games, music and the arts
07月15日
2017
07月19日
2017
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